Using the engine of Rayman 2 for the Dreamcast, another port was released for Apple's iOS-based portable devices on March 1, 2010. It features landscape touch-screen controls, with a figurative analog stick on the left and two on-screen buttons on the right-hand side of the screen. This and the PlayStation version are the only two versions that do not have the Baby Globox minigame.
Very early into the development of Rayman 2, it was a 2-D game for the PlayStation and Sega Saturn. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM. A stage of this beta version was unlockable in the PlayStation version of Rayman 2.
The lush, colorful world of Rayman will once again serve as the stage for what is widely considered one of the most gorgeous platformers to ever hit consoles. The armless, legless wonder's PlayStation 2 outing will offer something new for players who've already picked up the other console ports. Totally new level designs and a more open-ended gameplay experience than was seen in Rayman 2: The Great Escape ensure that gamers wanting to see Rayman again won't be disappointed.
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