Guild Wars is an episodic series of online 3D fantasy role-playing games developed by ArenaNet and published by NCsoft. Although often defined as an MMORPG[1] It provides two main modes of gameplay—a cooperative role-playing component and a competitive player vs. player (PvP) component—both of which are hosted on ArenaNet's servers. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007.
The core professions are Warrior, Monk, Elementalist, Ranger, Necromancer and Mesmer. The Assassin and Ritualist professions are exclusive to Guild Wars: Factions, which can be played along with the aforementioned core professions. The Paragon and Dervish professions are exclusive to Guild Wars: Nightfall, and can also be played with the core professions. Unlike the other campaigns, Guild Wars: Eye of the North (the only expansion pack of the Guild Wars franchise) does not offer any new playable professions.
Scrapping their initial plans for a fourth campaign, ArenaNet has released an expansion pack, Guild Wars: Eye of the North, to the previous three campaigns on August 31, 2007.[23][24] Not being a full campaign, this expansion requires one of the other released campaigns, and is only accessible by player characters at level 10 and above. Eye of the North therefore does not feature new professions, but contains new content for existing characters: dungeons, a number of new skills, armor, and heroes. Eye of the North is set in previously inaccessible territory from the first Guild Wars campaign, Prophecies. It is intended to be a bridge to the sequel to the Guild Wars series, Guild Wars 2. As a promotion for their online store and Eye of the North, ArenaNet released a bonus mission pack to online purchasers;[25] containing playable recreations of four incidents in the history of Tyria, Cantha and Elona which each expand the backstory for one of four major NPC characters.[26]
Guild Wars Eye of the North, sometimes abbreviated to EotN or GW:EN, is the fourth purchasable installment(expansion) in the original Guild Wars game. It is intended to tie the Guild Wars storyline with that of Guild Wars 2. Instead of using a campaign format used by Guild Wars Factions and Guild Wars Nightfall, Eye of the North is a traditional expansion on any of the existing campaigns, rather than a standalone game. Players cannot create characters based on the expansion; there is no tutorial area or additional professions. Eye of the North was released on August 31st, 2007.