Sybex | English | PDF & DVD | FF | RS | ES | HF 416 pages | AVC1 960u×542 | 12.6 MB eBook + 4.26 GB DVD Taking into account that many of todayA’s digital artists — particularly 3D character animators t— lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
ZBrush Digital Sculpting human Anatomy, should not be the end all to anyone’s anatomy training, nor does it profess itself to be so. But it does provide a great launching point into more complex studies down the line. All in all, the authors and Sybex should be proud to have this in their library . .
CG Elite and our guest host for Digital Sculpting Competition next month, Scott Spencer, is currently working as a designer and sculptor at Weta Workshop. If that wasn/’t impressive enough he also the authored two books on digital sculpting: ZBrush Character Creation and ZBrush Digital Sculpting: Human Anatomy.