With 3d video glasses, the technology works quite differently. Instead of you viewing a screen through the glasses, the screen is on the glasses themselves. Due to the equipment involved in having basically two small television screens on the glasses, 3d video glasses tend to be bulkier than most 3d glasses. However, you can get a more immersive 3d experience, because the goggles prevent you from seeing anything else besides the projected image. The same stereoscopic technology applies to 3d video glasses, but on a much smaller and more immediate scale, making it seem like you’re truly in the world of the film or movie. A lot of virtual video game technology in the mid to late 90s used this to achieve a more realistic gaming experience.
Take note, Rainier Wolfcastle, because these goggles may actually do something. Nvidia’s latest visual computing venture is a serious foray into stereoscopic 3D, a technology that has not found success among mainstream consumers (or even enthusiasts) in recent history. 3D movies and gaming at home have always been seen as gimmicky, a perception that can largely be attributed to the fact that you have to wear some pretty goofy glasses to experience the effect. In fact, past iterations of 3D stereographic technology (including efforts by the now-defunct company ELSA) have been especially troublesome because they required bulky headgear (that had to be tethered to your PC) that had a tendency to give gamers headaches after just a few minutes of use. Nvidia wants to reinvigorate the 3D stereoscopic market by developing its own glasses hardware and driver software, which they hope will avoid the pitfalls of previous efforts.
What you get in the end is a complete 3D movie, whether it is natively filmed in 3D or simply adjusted for this technology. Gone are those 20 minute 3D clips, which often required movie goers to play around with glasses and wait for appearance of green goggles and red goggles at the bottom of the screen.